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v0.3.1
– modding: load mods zip archives from “game/mods/” and “<%USER/GAME%>/saves/” folders
– modding: moddable game constants, “dscs_tunings” dict
– modding: remove existing entities with “-id” format, supporting * wildcard
– modding: moddable name variant tables, “name_tables” dict
– gameplay: generic part slots, allowing bots with different parts layout
– modding: moddable part slots, “bot_part_slots” dict
– gameplay: generic roles, allowing advanced roles, combining two or more simple roles
– modding: moddable roles, “bot_roles” dict
– quality-of-life: movies audio channel played on voice mixer, muted by default
– gameplay: universal xp_mult parameter for bot models/parts/defects, catch-all/per-skill/eval
– gameplay: part damage_on_remove parameter, int/float/list of floats/”destroy”
– code-stub: power_consumption part parameter, powercores will have negative
– code-stub: list of dump site scavenge loot found during current visit
– code-stub: changeable max energy/AP
– code-stub: automatic traits appearing depending on real-time conditions
– code-stub: bot parts special effects
– code-stub: MC implants
– code-stub: MC installed software
– code-stub: bots installed software
– quality-of-life: bulk sell part type at workshop part-tinker screen
– quality-of-life: bulk sell options to workshop inventory, by rate or irreparable defects
– quality-of-life: togglable do-not-sell flag for bots and parts
– modding: use preview image as main if no associated movie/image is found
– quality-of-life: repair-random-bot workshop button, with repeat
– gameplay: “shopkeeper” role, combining techie/clerks roles and passively operating shop
– workshop upgrade: bots storage room, bot interaction costs 1AP to “power up”
– gameplay: NetConsole system, network interactions hub at home
– gameplay: NetConsole, “Grey Market BBS”, buy/sell/trade/flavor offers
– gameplay: Combat/social smart/dumb traits
– modding: load mods zip archives from “game/mods/” and “<%USER/GAME%>/saves/” folders
– modding: moddable game constants, “dscs_tunings” dict
– modding: remove existing entities with “-id” format, supporting * wildcard
– modding: moddable name variant tables, “name_tables” dict
– gameplay: generic part slots, allowing bots with different parts layout
– modding: moddable part slots, “bot_part_slots” dict
– gameplay: generic roles, allowing advanced roles, combining two or more simple roles
– modding: moddable roles, “bot_roles” dict
– quality-of-life: movies audio channel played on voice mixer, muted by default
– gameplay: universal xp_mult parameter for bot models/parts/defects, catch-all/per-skill/eval
– gameplay: part damage_on_remove parameter, int/float/list of floats/”destroy”
– code-stub: power_consumption part parameter, powercores will have negative
– code-stub: list of dump site scavenge loot found during current visit
– code-stub: changeable max energy/AP
– code-stub: automatic traits appearing depending on real-time conditions
– code-stub: bot parts special effects
– code-stub: MC implants
– code-stub: MC installed software
– code-stub: bots installed software
– quality-of-life: bulk sell part type at workshop part-tinker screen
– quality-of-life: bulk sell options to workshop inventory, by rate or irreparable defects
– quality-of-life: togglable do-not-sell flag for bots and parts
– modding: use preview image as main if no associated movie/image is found
– quality-of-life: repair-random-bot workshop button, with repeat
– gameplay: “shopkeeper” role, combining techie/clerks roles and passively operating shop
– workshop upgrade: bots storage room, bot interaction costs 1AP to “power up”
– gameplay: NetConsole system, network interactions hub at home
– gameplay: NetConsole, “Grey Market BBS”, buy/sell/trade/flavor offers
– gameplay: Combat/social smart/dumb traits